This lab will show a loop in assembly for x86 64 and Aarch64, as well as highlighting some differences for both platforms.
The program will print a message with the number of the index every time it iterates. The leading zeroes are truncated for the first 10 iterations. Here is a sample of the output:
Loop 0 Loop 1 Loop 2 ... Loop 10 Loop 11 Loop 12 ...
The instructions for this lab can be found here
Full source codes
Below are the source codes for the programs
.text .global _start start = 0 max = 31 sto = 1 _start: /* holds loop counter */ mov $start,%r15 loop: /* getting the quotient and remainder */ /* into registers 11 (left) and 12 (right) */ mov $48,%r11 mov $48,%r12 mov $0,%rdx mov $10,%r13 mov %r15,%rax div %r13 add %rdx,%r12 add %rax,%r11 /* shifting characters if < 10 */ cmp $9,%r15 jg continue mov %r12,%r11 mov $32,%r12 continue: /* recording the numbers in the string */ mov %r11b,pld mov %r12b,prd /* printing the string */ mov $len,%rdx mov $msg,%rsi mov $sto,%rdi mov $1,%rax syscall /* incrementing and looping */ inc %r15 cmp $max,%r15 jne loop /* exit 0 */ mov $0,%rdi mov $60,%rax syscall .data msg: .ascii "Loop: " .set len, . - msg .set pld, msg + 6 /* address of left digit */ .set prd, msg + 7 /* address of right digit */
.text .global _start start = 0 max = 31 sto = 1 _start: /* holds loop counter */ mov x9, start loop: /* getting the quotient and remainder */ /* into registers 11 (left) and 12 (right) */ mov x13,10 udiv x11,x9,x13 msub x12,x11,x13,x9 add x11,x11,48 add x12,x12,48 /* shifting characters if < 10 */ cmp x9,9 b.gt continue mov x11,x12 mov x12,32 continue: /* recording the numbers in the string */ adr x13,msg strb w11,[x13,6] strb w12,[x13,7] /* printing the string */ mov x2,len adr x1,msg mov x0,sto mov x8,64 svc 0 /* incrementing and looping */ add x9,x9,1 mov x10,max cmp x9,x10 b.ne loop /* exit 0 */ mov x0,0 mov x8,93 svc 0 .data msg: .ascii "Loop: " .set len, . - msg
The general structure of both applications is pretty much the same: we have the same directives, and the syntax is very similar. However, there are big differences for the names of the registers and instructions.
A notable difference is the order of the symbols and expressions for the instructions. For example, on x86 64, an
add instruction would save the result on the register on the right, while on aarch64, it will save on the register on the left. Aarch64 will also allow us to save the result of an operation in another register, while x86 64 will save it "in place":
x86 64: Will add r10 to r11 and save the result to r11 add %r10,%r11 aarch64: Will add r1 to r2 and save the result to r0 add r0,r1,r2
The system calls, despite the differences in instructions in registers, still take the same arguments (since they are dependent on the operating system):
x86 64 mov $len,%rdx mov $msg,%rsi mov $sto,%rdi mov $1,%rax syscall aarch64 mov x2,len adr x1,msg mov x0,sto mov x8,64 svc 0
Some functionalities are also absent from a platform, while present in other. The
div instruction for x86 64, for example, is capable of recording the remainder in the register
rdx. This does not happen for aarch64. To get the remainder on aarch64, we need to use the instruction
To me, the overall picture of both platforms seem to be the same. Yes, they have different set of instructions, but the instructions do the same thing: math, moving values, system calls, jumping, etc. There are differences, but to me, they are very superficial.
That said, I think I enjoyed programming for x86 64 a bit more - the instructions were simpler, and I could memorize them easily. However, I only made a little loop, so I would not say this opinion is based on lots of experience. Picking a side at this point would not be very wise.
Experience with programming in assembly
The idea of programming in a language like Assembly always fascinated me. Yes, debugging at this level is painful, and you need 50 lines of code just to make a loop that could be done with 3 lines in C, but writing the instructions that are going to be sent directly (or very close to) the processor is way too interesting to be hated. Of course, this was just a simple loop, and I would probably hate to write an operating system in assembly, but working with relatively small snippets of code is like solving a puzzle, and I enjoy puzzles.